Designing Mobile Interfaces. Patterns for Interaction Design
- Autorzy:
- Steven Hoober, Eric Berkman
- Ocena:
- Bądź pierwszym, który oceni tę książkę
- Stron:
- 584
- Dostępne formaty:
-
ePubMobi
Opis ebooka: Designing Mobile Interfaces. Patterns for Interaction Design
With hundreds of thousands of mobile applications available today, your app has to capture users immediately. This book provides practical techniques to help you catch—and keep—their attention. You’ll learn core principles for designing effective user interfaces, along with a set of common patterns for interaction design on all types of mobile devices.
Mobile design specialists Steven Hoober and Eric Berkman have collected and researched 76 best practices for everything from composing pages and displaying information to the use of screens, lights, and sensors. Each pattern includes a discussion of the design problem and solution, along with variations, interaction and presentation details, and antipatterns.
- Compose pages so that information is easy to locate and manipulate
- Provide labels and visual cues appropriate for your app’s users
- Use information control widgets to help users quickly access details
- Take advantage of gestures and other sensors
- Apply specialized methods to prevent errors and the loss of user-entered data
- Enable users to easily make selections, enter text, and manipulate controls
- Use screens, lights, haptics, and sounds to communicate your message and increase user satisfaction
"Designing Mobile Interfaces is another stellar addition to O’Reilly’s essential interface books. Every mobile designer will want to have this thorough book on their shelf for reference."
—Dan Saffer, Author of Designing Gestural Interfaces
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Szczegóły ebooka
- ISBN Ebooka:
- 978-14-493-2131-4, 9781449321314
- Data wydania ebooka:
- 2011-11-01 Data wydania ebooka często jest dniem wprowadzenia tytułu do sprzedaży i może nie być równoznaczna z datą wydania książki papierowej. Dodatkowe informacje możesz znaleźć w darmowym fragmencie. Jeśli masz wątpliwości skontaktuj się z nami sklep@ebookpoint.pl.
- Język publikacji:
- angielski
- Rozmiar pliku ePub:
- 19.2MB
- Rozmiar pliku Mobi:
- 43.8MB
Spis treści ebooka
- Designing Mobile Interfaces
- Preface
- Who This Book Is For
- What We Mean by Mobile
- What Type of Patterns We Will Cover
- What Is a Pattern?
- Where Did These Patterns Come From?
- Art, Graphic Design, and Experience
- Common Practice Versus Best Practice
- Reading the Patterns
- Names
- Problem
- Solution
- Variations
- Interaction Details
- Presentation Details
- Antipatterns
- Examples and Illustrations
- Successfully Designing with Patterns and Heuristics
- Avoiding the Heuristic Solution
- Using User-Centric Execution Principles
- Principles of Mobile Design
- Respect User-Entered Data
- Realize That Mobiles Are Personal
- Ensure That Lives Take Precedence
- Realize That Mobiles Must Work in All Contexts
- Use Your Sensors and Use Your Smarts
- Realize That User Tasks Usually Take Precedence
- Ensure Consistency
- Respect Information
- Safari Books Online
- How to Contact Us
- Acknowledgments
- I. Page
- 1. Composition
- A Little Bit of History
- A Revolution Has Begun
- Composition Principles
- The Concept of a Wrapper
- Context Is Key
- Patterns for Composition
- Scroll
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Scroll
- Annunciator Row
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Notifications
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- 1. Composition
- Titles
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Revealable Menu
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Fixed Menu
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Home & Idle Screens
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Lock Screen
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Interstitial Screen
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Advertising
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Summary
- Wrap-Up
- Pattern Reference Chart
- Chapter 1, Composition
- Additional Reading Material
- II. Components
- 2. Display of Information
- Look Around
- Types of Visual Information
- Classifying Information
- Organizing with Information Architecture
- Information Design and Ordering Data
- Patterns for Displaying Information
- Vertical List
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Vertical List
- Infinite List
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Thumbnail List
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- 2. Display of Information
- Fisheye List
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Carousel
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Grid
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Film Strip
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Slideshow
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Infinite Area
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Select List
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- 3. Control and Confirmation
- Quiet, Please
- That Was Easy
- Understanding Our Users
- Control and Confirmation
- Patterns for Control and Confirmation
- Confirmation
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Confirmation
- Sign On
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Exit Guard
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Cancel Protection
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Timeout
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- 4. Revealing More Information
- Its Not Magic!
- Context Is Key
- Understanding Our Users with Normans Interaction Model
- Mapping
- Affordances
- Feedback
- Constraints
- Designing for Information
- Patterns for Revealing More Information
- Windowshade
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Windowshade
- Pop-Up
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Hierarchical List
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Returned Results
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Summary
- Wrap-Up
- Pattern Reference Charts
- Chapter 2, Display of Information
- Chapter 3, Control and Confirmation
- Chapter 4, Revealing More Information
- Additional Reading Material
- III. Widgets
- 5. Lateral Access
- What a Mess!
- Navigation Structure
- What a Mess!
- Lateral Access and the Mobile Space
- Follow the Principles of Wayfinding and Normans Interaction Model
- Wayfinding
- Normans Interaction Model
- Feedback
- Mapping
- Constraints
- 5. Lateral Access
- Patterns for Lateral Access
- Tabs
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Tabs
- Peel Away
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Simulated 3D Effects
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Pagination
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Location Within
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- 6. Drilldown
- Get Ready to Push!
- Maybe We Wont Have to Push
- Drilldown and the Mobile Space
- Patterns for Drilldown
- When to Use Links, Buttons, and Icons
- Link
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Link
- Button
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Indicator
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Icon
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Stack of Items
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Annotation
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- 7. Labels and Indicators
- Down Under and Backward
- Phone Numbers
- Gas Types and Pricing
- Date Format
- Down Under and Backward
- Understanding Our Users
- Users and Their Prior Knowledge
- Context of Use
- Labels and Indicators in the Mobile Space
- Visual Guidelines for Labels and Indicators in the Mobile Space
- Patterns for Labels and Indicators
- Ordered Data
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Ordered Data
- Tooltip
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Avatar
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Wait Indicator
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Reload, Synch, Stop
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- 8. Information Controls
- The Weilers, Version 1
- The Weilers, Version 2
- The Difference
- Information Controls in the Mobile Space
- Patterns for Information Control
- Zoom & Scale
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Zoom & Scale
- Location Jump
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Search Within
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Sort & Filter
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Summary
- Wrap-Up
- Pattern Reference Charts
- Chapter 5, Lateral Access
- Chapter 6, Drilldown
- Chapter 7, Labels and Indicators
- Chapter 8, Information Controls
- Additional Reading Material
- IV. Input and Output
- 9. Text and Character Input
- Slow Down, Youre Too Fast!
- An Improved Design?
- Failed Impact
- Slow Down, Youre Too Fast!
- The Status Quo
- Use Whats Best for You
- Text and Character Input on Mobile Devices
- Patterns for Text and Character Input Controls
- Keyboards & Keypads
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Keyboards & Keypads
- Pen Input
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- 9. Text and Character Input
- Mode Switches
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Input Method Indicator
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Autocomplete & Prediction
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- 10. General Interactive Controls
- Darkness
- That Sounds Like a Great Idea
- Make It Visible
- Mapping
- Affordances
- Provide Constraints
- Use Feedback
- Gestural Interactive Controls
- Patterns for General Interactive Controls
- Directional Entry
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Directional Entry
- Press-and-Hold
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Focus & Cursors
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Other Hardware Keys
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Accesskeys
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Dialer
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- On-Screen Gestures
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Kinesthetic Gestures
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Remote Gestures
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- 11. Input and Selection
- The Wheels on the Bus Go Round and Round
- Mobile Trends Today
- Slow Down, Teen Texters!
- Input and Selection in the Mobile Space
- Patterns for Input and Selection
- Input Areas
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Input Areas
- Form Selections
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Mechanical Style Controls
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Clear Entry
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- 12. Audio and Vibration
- The Big Tooter
- The Big Tooter Today
- The Importance of Audition
- Auditory Classifications
- Warnings
- Alerts and Notifications
- Error Tones
- Voice Notifications
- Feedback Tones
- Audio Guidelines in the Mobile Space
- Signal-to-Noise Ratio Guidelines
- Speech Recognition Guidelines
- Audio Accessibility in the Mobile Space
- Accessibility Resources
- The Importance of Vibration
- Common Haptic Outputs on Mobile Devices
- Haptic Concerns
- Patterns for Audio and Vibration
- Tones
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Tones
- Voice Input
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Voice Readback
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Voice Notifications
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Haptic Output
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- 13. Screens, Lights, and Sensors
- The Relationship
- The Breakup
- Im Not Everyman
- Context of Use
- Outdoors
- Indoors
- Both
- Displays
- Screen Sizes
- Screen Resolutions
- Pixel Density
- Mobile Display Technology
- Retroreflectivity
- Input Overlays
- Sensors
- Patterns for Screens, Lights, and Sensors
- LED
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- LED
- Display Brightness Controls
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Orientation
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Location
- Problem
- Solution
- Variations
- Interaction details
- Presentation details
- Antipatterns
- Summary
- Wrap-Up
- Pattern Reference Charts
- Chapter 9, Text and Character Input
- Chapter 10, General Interactive Controls
- Chapter 11, Input and Selection
- Chapter 12, Audio and Vibration
- Chapter 13, Screens, Lights, and Sensors
- Additional Reading Material
- V. Appendixes
- A. Mobile Radiotelephony
- An Introduction to Mobile Radiotelephony
- The Electromagnetic Spectrum
- History
- Legal and regulatory
- Early cellular
- Cells and backhaul
- The 2G networks
- GSM
- CDMA
- The Electromagnetic Spectrum
- Other Networks and Concepts
- 2.5 and 3G
- Future networks
- An Introduction to Mobile Radiotelephony
- A. Mobile Radiotelephony
- An Introduction to Location Technologies
- Location Technologies
- Cell
- Sector
- Triangulation
- GPS telemetry
- WAAS
- AGPS
- WLANs and PANs
- Ask
- Location Technologies
- Key Topics in Implementing Location Services
- Location is not just GPS
- Vertical accuracy
- Precision versus accuracy
- Appropriateness of information
- Data integrity and reliability
- Local versus network storage
- B. Design Templates and UI Guidelines
- Drawing Tools and Templates
- Templates and Stencils
- Design Organizations
- Specific Operating Systems
- Android OS
- iOS
- MS Windows Phone 7
- Symbian Family (S40, S60, and Maemo)
- UI Guidelines
- Android (from Google and OEMs)
- Apple iOS
- HP Palm WebOS
- MeeGo
- Microsoft Windows CE, Windows Mobile, and Windows Phone
- RIM BlackBerry Smartphone
- QNX/Tablet
- Samsung Bada
- Symbian Family (S40 and S60)
- Drawing Tools and Templates
- Feature Phones
- J2ME
- BREW
- Native operating systems
- Emulators
- Color Deficit Design Tools
- General Information on Color Deficits
- Types of Color Deficiency
- Common usability complaints among colorblind individuals
- Design patterns for users with color deficits
- Color deficit simulators
- C. Mobile Typography
- Introduction to Mobile Typography
- Challenges of Mobile Typography
- Technology
- Usability
- Challenges of Mobile Typography
- An Introduction to Typography
- Baselines and measurements
- Letter height and measurements
- Letterforms and their parts
- Families and styles
- Space: Kerning and leading
- Alignment
- Introduction to Mobile Typography
- Guidelines for Selecting a Typeface for Mobile and Small-Screen Devices
- Readability and Legibility Guidelines
- Message Display Characteristics and Legibility
- Message display readability
- Reading modes
- Language requires context
- Message display readability
- Readability guidelines for message displays
- Message Display Characteristics and Legibility
- Typefaces for Screen Display
- Challenges of Mobile Typography Technology Today
- Digital Fonts Today
- Font Rendering Technologies
- Greeking
- Designing with Words
- Respect Names and Languages
- Seriously, no jokes
- D. Human Factors
- Human Factors and Physiology
- Sensation: Getting Information into Our Heads
- Collecting visual stimuli: How the eye works
- Visual acuity and the visual field
- Size of the stimulus: Visual angle
- Sensation: Getting Information into Our Heads
- Visual Perception
- Visual Information Processing
- Articulating Graphics
- Display elements are organized automatically
- Perceptual organization is influenced by knowledge
- Images are transformed incrementally
- Different visual dimensions are processed by separate channels
- Color is not perceived as a continuum
- Human Factors and Physiology
- Hearing
- How Our Hearing Works
- Measuring sound
- How Our Hearing Works
- Brightness, Luminance, and Contrast
- Brightness
- Luminance
- Contrast
- Black Level
- General Touch Interaction Guidelines
- Targets
- Touch Area and the Centroid of Contact
- Bezels, Edges, and Size Cheats
- Fittss Law
- E. References
- Works Cited
- Additional Resources
- Wiki
- Books
- F. About the Authors
- Index
- About the Authors
- Colophon
- Copyright
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Dzieki opcji "Druk na żądanie" do sprzedaży wracają tytuły Grupy Helion, które cieszyły sie dużym zainteresowaniem, a których nakład został wyprzedany.
Dla naszych Czytelników wydrukowaliśmy dodatkową pulę egzemplarzy w technice druku cyfrowego.
Co powinieneś wiedzieć o usłudze "Druk na żądanie":
- usługa obejmuje tylko widoczną poniżej listę tytułów, którą na bieżąco aktualizujemy;
- cena książki może być wyższa od początkowej ceny detalicznej, co jest spowodowane kosztami druku cyfrowego (wyższymi niż koszty tradycyjnego druku offsetowego). Obowiązująca cena jest zawsze podawana na stronie WWW książki;
- zawartość książki wraz z dodatkami (płyta CD, DVD) odpowiada jej pierwotnemu wydaniu i jest w pełni komplementarna;
- usługa nie obejmuje książek w kolorze.
Masz pytanie o konkretny tytuł? Napisz do nas: sklep[at]helion.pl.
Książka, którą chcesz zamówić pochodzi z końcówki nakładu. Oznacza to, że mogą się pojawić drobne defekty (otarcia, rysy, zagięcia).
Co powinieneś wiedzieć o usłudze "Końcówka nakładu":
- usługa obejmuje tylko książki oznaczone tagiem "Końcówka nakładu";
- wady o których mowa powyżej nie podlegają reklamacji;
Masz pytanie o konkretny tytuł? Napisz do nas: sklep[at]helion.pl.
Książka drukowana
Oceny i opinie klientów: Designing Mobile Interfaces. Patterns for Interaction Design Steven Hoober, Eric Berkman (0) Weryfikacja opinii następuję na podstawie historii zamówień na koncie Użytkownika umieszczającego opinię. Użytkownik mógł otrzymać punkty za opublikowanie opinii uprawniające do uzyskania rabatu w ramach Programu Punktowego.