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    Learning Unity iOS Game Development. Build exciting games with Unity on iOS and publish them on the App Store

    (ebook) (audiobook) (audiobook) Język publikacji: angielski
    Learning Unity iOS Game Development. Build exciting games with Unity on iOS and publish them on the App Store Kyle Langley, Robert Wiebe US, Nicki Hansen, Ravi Gadesha, Tejas Jasani - okładka ebooka

    Learning Unity iOS Game Development. Build exciting games with Unity on iOS and publish them on the App Store Kyle Langley, Robert Wiebe US, Nicki Hansen, Ravi Gadesha, Tejas Jasani - okładka ebooka

    Learning Unity iOS Game Development. Build exciting games with Unity on iOS and publish them on the App Store Kyle Langley, Robert Wiebe US, Nicki Hansen, Ravi Gadesha, Tejas Jasani - okładka audiobooka MP3

    Learning Unity iOS Game Development. Build exciting games with Unity on iOS and publish them on the App Store Kyle Langley, Robert Wiebe US, Nicki Hansen, Ravi Gadesha, Tejas Jasani - okładka audiobooks CD

    Ocena:
    Bądź pierwszym, który oceni tę książkę
    Stron:
    230
    Dostępne formaty:
    PDF
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    Ebook

    139,00 zł

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    O autorach ebooka

    Kyle Langley is a self-taught game designer who has worked on games such as Transformers: Fall of Cybertron released by High Moon Studios and Warm Gun, Carnival of Bullets, and Maximum Overdrive released by Emotional Robots. He is currently developing a multiplayer PC title for Vex Studios called Jeklynn Heights. Kyle has also tutored many game design students and has previously released a beginners' programming book for Unreal Development Kit called Learn Programming With Unreal Script. His website is, www.dotvawxgames.com.
    Robert Wiebe has more than 30 years experience designing, implementing, and testing software. He wrote his first game in 1979 as a high school student. He has focused on developing games and utilities for Android, iOS, and OS X. He has written the following apps: Video Kiosk, ShredIt, NetShred, Coconut Hut, and many more. His interests include Unity 2D/3D game engine, developing video series, writing books, and researching virtual reality games. He has experience in developing software for a number of industries, including mining, finance, and communications. After working for other peoples companies, he founded his own companies, Mireth Technology, and BurningThumb Studios, which are his primary interests today.

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