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    Microsoft HoloLens By Example. Create immersive Augmented Reality experiences

    (ebook) (audiobook) (audiobook) Język publikacji: angielski
    Microsoft HoloLens By Example. Create immersive Augmented Reality experiences Joshua Newnham - okładka ebooka

    Microsoft HoloLens By Example. Create immersive Augmented Reality experiences Joshua Newnham - okładka ebooka

    Microsoft HoloLens By Example. Create immersive Augmented Reality experiences Joshua Newnham - okładka audiobooka MP3

    Microsoft HoloLens By Example. Create immersive Augmented Reality experiences Joshua Newnham - okładka audiobooks CD

    Ocena:
    Bądź pierwszym, który oceni tę książkę
    Stron:
    406
    Dostępne formaty:
    PDF
    ePub
    Mobi

    Ebook

    139,00 zł

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    Do przechowalni

    Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you.

    This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it.

    Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).

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    O autorze ebooka

    Joshua Newnham is a technology lead at a global design firm, Method, focusing on the intersection of design and artificial intelligence (AI), specifically in the areas of computational design and human computer interaction. Prior to this, he was a technical director at Masters of Pie, a virtual reality (VR) and augmented reality (AR) studio focused on building collaborative tools for engineers and creatives.

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