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    Augmented Reality for Developers. Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

    (ebook) (audiobook) (audiobook) Język publikacji: angielski
    Augmented Reality for Developers. Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia Jonathan Linowes, Krystian Babilinski - okładka ebooka

    Augmented Reality for Developers. Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia Jonathan Linowes, Krystian Babilinski - okładka ebooka

    Augmented Reality for Developers. Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia Jonathan Linowes, Krystian Babilinski - okładka audiobooka MP3

    Augmented Reality for Developers. Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia Jonathan Linowes, Krystian Babilinski - okładka audiobooks CD

    Ocena:
    Bądź pierwszym, który oceni tę książkę
    Stron:
    548
    Dostępne formaty:
    PDF
    ePub
    Mobi

    Ebook

    159,00 zł

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    Do przechowalni

    Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come.

    The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming.

    By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.

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    O autorach ebooka

    Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.
    Krystian Babilinski is an experienced Unity developer with extensive knowledge in 3D design. He has been developing professional AR/VR applications since 2015. He led Babilin Applications, a Unity Design group that promotes open source development and engages with the the Unity community. Krystian now leads the development at Parkerhill Reality Labs, which recently published Power Solitaire VR, a multiplatform VR game.

    Jonathan Linowes, Krystian Babilinski - pozostałe książki

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