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    Unity 2018 Cookbook. Over 160 recipes to take your 2D and 3D game development to the next level - Third Edition

    (ebook) (audiobook) (audiobook) Język publikacji: angielski
    Unity 2018 Cookbook. Over 160 recipes to take your 2D and 3D game development to the next level - Third Edition Matt Smith, Francisco Queiroz - okładka ebooka

    Unity 2018 Cookbook. Over 160 recipes to take your 2D and 3D game development to the next level - Third Edition Matt Smith, Francisco Queiroz - okładka ebooka

    Unity 2018 Cookbook. Over 160 recipes to take your 2D and 3D game development to the next level - Third Edition Matt Smith, Francisco Queiroz - okładka audiobooka MP3

    Unity 2018 Cookbook. Over 160 recipes to take your 2D and 3D game development to the next level - Third Edition Matt Smith, Francisco Queiroz - okładka audiobooks CD

    Ocena:
    Bądź pierwszym, który oceni tę książkę
    Stron:
    794
    Dostępne formaty:
    PDF
    ePub
    Mobi

    Ebook

    169,00 zł

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    Do przechowalni

    With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets.
    Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques.
    By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.

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    O autorach ebooka

    Matt Smith is a computing academic at what will soon become the Technological University of Dublin, Ireland.



    Matt started computer programming on a brand new ZX80 and submitted 2 games for his computing O-level exam. After nearly 10 years as a full-time student on a succession of scholarships, he gained several degrees in computing, including a PhD in computational musicology.



    In 1985 Matt wrote the lyrics, and was in the band (and sang, sorry about that by the way) whose music appeared on the B-side of the audio cassette carrying the computer game Confuzion. Matt is a documentation author for the open source Fungus Unity project.



    With his children he studies and teaches Taekwon-Do, and all three of them are beginning guitar lessons in 2018.
    http://www.nongames.com

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