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Learn ARCore - Fundamentals of Google ARCore. Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

(ebook) (audiobook) (audiobook) Książka w języku angielskim
Learn ARCore - Fundamentals of Google ARCore. Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0 Micheal Lanham - okladka książki

Learn ARCore - Fundamentals of Google ARCore. Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0 Micheal Lanham - okladka książki

Learn ARCore - Fundamentals of Google ARCore. Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0 Micheal Lanham - audiobook MP3

Learn ARCore - Fundamentals of Google ARCore. Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0 Micheal Lanham - audiobook CD

Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
274
Dostępne formaty:
     PDF
     ePub
     Mobi
Are you a mobile developer or web developer who wants to create immersive and cool Augmented Reality apps with the latest Google ARCore platform? If so, this book will help you jump right into developing with ARCore and will help you create a step by step AR app easily.

This book will teach you how to implement the core features of ARCore starting from the fundamentals of 3D rendering to more advanced concepts such as lighting, shaders, Machine Learning, and others.

We’ll begin with the basics of building a project on three platforms: web, Android, and Unity. Next, we’ll go through the ARCore concepts of motion tracking, environmental understanding, and light estimation. For each core concept, you’ll work on a practical project to use and extend the ARCore feature, from learning the basics of 3D rendering and lighting to exploring more advanced concepts.

You’ll write custom shaders to light virtual objects in AR, then build a neural network to recognize the environment and explore even grander applications by using ARCore in mixed reality. At the end of the book, you’ll see how to implement motion tracking and environment learning, create animations and sounds, generate virtual characters, and simulate them on your screen.

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O autorze książki

Micheal Lanham is a proven software and tech innovator with 20 years of experience. During that time, he has developed a broad range of software applications in areas such as games, graphics, web, desktop, engineering, artificial intelligence, GIS, and machine learning applications for a variety of industries as an R&D developer. At the turn of the millennium, Micheal began working with neural networks and evolutionary algorithms in game development. He was later introduced to Unity and has been an avid developer, consultant, manager, and author of multiple Unity games, graphic projects, and books ever since.

Micheal Lanham - pozostałe książki

Packt Publishing - inne książki

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